
Konkr.io
Play for free also on www.konkr.io
Konkr.io is a deceptively simple yet surprisingly deep strategy game, inspired by the brilliant simplicity of Sean O'Connor's Slay.
Expand your kingdom, build up your economy, crush your enemies, then crush your allies too!
More info:
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.6 out of 5 stars (167 total ratings) |
Author | embair |
Genre | Strategy |
Made with | Phaser |
Tags | 2D, Cute, Economy, Hex Based, Medieval, Minimalist, Tactical, Turn-based, Turn-based Strategy |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | Interactive tutorial |
Links | Homepage, Community, Blog |
Development log
- Rivals making stupid faces was fun, but now they also say stupid things!Jun 06, 2023
- Release of AI update and roadmap to Konkr 3.0Jan 29, 2023
- Play from anywhere!Sep 04, 2022
- Weekly content updates!Aug 14, 2022
Comments
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The rewind system is real crap. Either infinite rewind or no rewind is OK, three rewinds are just wasting of time.
why is this game so good?
fire game
Hey bro, I had some nice hours of fun on Konkr.io. I really appreciate your work on this.
Hey does anyone know how to get rivals to surrender? I always like trying to play 4X games as pacifist/as close to pacifist as possible
They will only surrender if they feel completely outmatched beyond all hope. You can help the intimidation factor by amassing huge wealth, but you also have to control most of the territory, no way around that.
Okay, thanks. Any specifics on how much wealth I should have? Also, do bandits offer any kind of morale boost to rivals or is it just a financial drain?
The only think I would recommend is a custom map maker, or perhaps a creative mode, as I like adding little stories whenever I conquer an island and those would surely help
Liked the idea but needs some significant work in improving the info about what's going to happen.
e.g. I had an enemy villager step next to my knight (docs say this is impossible, knight was defending adjacent squares. Docs are wrong? But this seems a basic gameplay feature).
Very hard to know what's going to happen, you just have to keep guessing and hitting UNDO each time something seemingly impossible happens.
Every unit protects adjacent tiles of the same color (tiles that don't belong to you are not protected). I'm guessing that's where the confusion came from, I'll highlight it more in the help. Any concrete feedback on what other rules were counter-intutive is welcome!
Ah! That explains it, I was completely confused by that - thanks!
It would be nice if you could choose your colour, and the colour of the enemies for that matter. This goes especially if you're playing with the high contrast setting. I just kinda want the novelty of it.
Also, choosing how many factions and how many towns each faction starts with would be a nice option to Conquest mode. The current way of choosing things doesn't seem to work that way.
Of course, I don't know programming, so I don't know how easy or hard these things would be to implement. And I'm sure you've got your hands full anyway. So continue the good work on the game.
w pets
Cleared my cache after beating them all on hard RIP
could you release an apk? playing on website is not so convenient
"useless bandits" , huh ? ;)
love the game ! thanks
FOCACCIA HARD MODE - WIN
Important first 4-5 moves
Main rule: put some land for opponent to conquer, then with next run kill solders (keep opponent money in low).
If opponent put torrents - it is good, because he spends money (and later it will cost money for keeping them) Good Luck - Try to win :)
Very Good game! Played all levels Expeditions many times, easy to play.
Need more levels :)
I would like to request easy mode for this wonderful game. It's too challenging on normal mode for me , when enemy grows it becoms unstoppable force
this game is perfect, i love it.this is the game that i was searching for all the time thank you for making this game
I've been enjoying Slay off and on since 2000. It's a wonderful game. Your adaptation looks interesting. Edit: And after playing a bunch of levels, i'm hooked :)
Awesome game!
How did you program the AI?
With some implementation of Utility AI, or some other system?
It is impressive how the AI knows to keep some units back to defend, that would otherwise be at the frontline with a simpler algorithm!
Thanks!
Yes I'd say it is a utility based AI at it's core. The AI always simulates a few diffferent moves from the ginormous number of options, this is done following some heuristics that try to cheaply guess which moves make sense; there's a bunch of auxiliary data structures that help the AI understand which tiles are important to defend or capture etc. After it has those candidate moves, it then runs a pretty expensive utility function to properly score the end result of each candidate move sequence and pick the best looking one.
Balancing defense and offense correctly was indeed a daunting part, but the solution I ended up is pretty simple. One of the candidate moves always includes commiting everything to offense (because sometimes that's the best defense :)), and the others each use different offense/defense splits. The utility function will decide which approach works out best for this turn.
Thanks for the reply!
Keep up the good work!!
Towerfall was hard! Finally got it, though it took 97 turns.
Amazing game but is 'Harvest' mission in Dead Islands actually possible???
I got it. I should move west, not east, as there are bandit-type zombies that do not re-capture land
THANK you!!! This comment is about to save my sanity
이 게임이 재밌습니다. 따라만들어도될까요? 모든 레벨을 클리어했습니다.
How to beat this level?
Any tips?
땅을 일정부분 밑 하단을 내어주고 싸먹으면됩니다. 우측 성부터 차례대로 함락시키면됩니다.
Amazing game!!
오우 재밌네요.
Got stuck on level 4, 10/10
Very polished little strategy game with interesting mechanics! Thanks for making it!
it took me a while to get back to this game but it is really fun!
On one level, I got defeated and had no idea how. I accidentally pressed undo instead of telling it to show what happened, then couldn't find any way to cancel the undo, so I left the level hoping that I could come back and that would get out of it, but it just deleted the entire level and now I have to start over from the beginning. Please fix this bug. It should be possible to look at the present turn, even if you've lost during it.
Hit the "see last turn" button that looks like an eye
This is great! 5 stars
10 Stars!
i thought 5 was the max
69 STARTS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
12345678900987654321 to the power of 12345678910e+15152626277272737272838 stars
Good game! :)
https://www.konkr.io/#campaign/l-end-times
https://www.konkr.io/#campaign/l-winter-is-coming
https://www.konkr.io/#campaign/l-mortis
zombies!
A level with event: https://www.konkr.io/#campaign/l-valor
https://www.konkr.io/#campaign/l-landahoy
https://www.konkr.io/#campaign/l-obsidio
https://www.konkr.io/#campaign/l-gloria
https://www.konkr.io/#campaign/l-gloria
https://www.konkr.io/#campaign/l-guardia
HOW GOOD CAN THIS GAME GET?
For me it seams a perfect example of how good can be strategic game without ultra realistic graphic, tons of pages of scenario and billions of complex mechanics. I really liked how userfriendly is UI in this game, I think I haven't met such good UI before. Graphic style is also blowing my mind, although it looks very simple for the first time, it feets perfectly to the game. Regarding levels (I passed first ~20) I think they could be more variative in terms of winning strategies, I mean I liked levels like this with treasure in the center of the map :)
Before this game I felt similar emotions after playing Ozymandias bronze age
I love this game. I love that is difficult enough to make you think of a good strategy without making you ragequit. I like the rewind button, it really helps you learn from your mistakes. Keep up the good work!
this game is too good!
Did riposte (currently newest island, #75) in 3 turns. I was playing aggressively for sure, but a bit stupidly so, was sure I was gonna lose that angle of attack. Nope, the ai just focused on everything else that was happening.
Love this game !
I've got a line for an ai when its neutral then attacks you (friends close enemies closer-sun tzu)
First time playing, made it to island 9 so far. Great fun, well put together, ramping up the difficulty at a comfortable pace. Lots of fun figuring out the mechanics and how to best make use of them!