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Foccacia was an amazing puzzle, felt positively brilliant when I figured it out. All in all, 10/10!

whats the solution?? ive been stumped since it came out lol

You must be very delicate: the first few moves allow for no inaccuracy in your play.  First, a hint. Within the first move, the knights should be dead, and the enemy must be unable to construct pikemen. Do this by carefully segmenting and cutting off territory. Continue until you have won, the rest is comparatively trivial. If you need another hint, just ask!

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Pretty sure 5 moves is the fastest you can beat it, optimised this to what seems to be its maximum. Feel free to prove me wrong!

Edit: Got within 10 gold of beating Foccacia on Move 4. Definitely doable.

(+1)

this game is a awesome little game tho with loads of content can someone tell me how to complete island 29 in the campaign XD

(+1)

yep, lvl 29 is very disappointing. Maybe it's possible to put enemies' energy into wars between them as long as you are not able to own the knight to clean other kingdoms out and simultaneously not no lose everything at other directions, but it seems to be impossible

yeah it does seem impossible although the game does warn that not all the maps may be possible 

I have completed all the campaign maps, so they are most certainly possible. As the numbers change with added maps I'm not quite sure which one you are referring to, do tell which it is by its name and I'll see if I can give you a hint?

(+1)

Zombies are an awesome event! Love this game. Permanently pinned to my browser.

The new Valhalla level is great! I love the new Idea of having nothing but an army, that has to be used to expand and then stabilize.

Good game!

Scramble is making for quite the doozy to beat with such a small amount of land I can claim around my start point compared to the AI

(1 edit) (+1)

Agreed, it was too hard for such an early level and not that interesting in terms of strategy options. Just gave it a major overhaul in the newest update!

Had a much easier flow this time, and lil ol grey no longer had such a massive early advantage

(+4)

Is there any difference between this and Slay! ?

(1 edit) (+4)

The game is totally an attempt to make my own preffered variant of Slay!, a game that has been my addiction for years :). So while it's quite faithful to it's core formula,  there's a number of subtle but impactful differences that I found make the game more fun for me. Hopefully this also makes it interesting even for Slay! veterans:

  • Towns in this game don't respawn, so cutting away chunks of territory or losing towns is a lot more impactful (also makes the late game much faster and brutal); on the flip side, you also don't need to worry about towns despawning when you merge provinces
  • In this game AI oponents have a relationship towards you which affects their actions, so there's more to consider when chosing who and when to attack
  • Bandits and bandit camps fill a similar role to Slays forests, but they  work quite differently
  • Towers (castles) are more expensive and have a maintenance cost in this game, but they also enable units to retreat; cut-off towers turn into bandit camps
  • Upgrading units is more expensive in this game (you always need two units of the same kind to get a higher-tier unit)

Going forward, I hope another difference will be that this game will have a lot more interesting hand-crafted content (campaings, alternate modes etc.) and even better AI (though I will admit Slay! is not easy to beat in that aspect!), but time will tell :).


(+2)

Very cool, I used to be a huge Slay! player, haven't played it in a while though. I'm enjoying your game a lot so far.

this is so good!

Awesome!

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